Deep Sea Disorder Mac OS
(Redirected from SLASHTHEM)
Deep Sea Disorder Mac Os X
Deep Sea Disorder Mac Os 11
SlashTHEM (github page) is a variant of Slash'EM Extended version 75 currently maintained and developed by Soviet5lo. Originally called Slash'EM Extended Mod, its name was then changed to SlashTHEM, short for Super Lotsa Added Stuff HackThe Heavily Extended Mod. SlashTHEM's primary goals are to make all of the added roles and races feel unique to each other, and balance the game back to Slash'EM levels.
3 Availability Primary changes
A Changelog of differences between versions can be found here, while a changelog of differences before version numbers were used is found here. Some notable examples include:
A large amount of new artifacts have been introduced. Some quest artifacts for roles added in Slash'EM Extended have been changed to become more useful, and every role is guaranteed one sacrifice gift. Some artifacts also no longer count against sacrifice gifts, such as the alignment keys and alignment level artifacts, the special level artifacts from Nethack: The Next Generation, Thiefbane and Warforger.
New objects have been added from other variants and patches. Examples of this are the gnomish armor set from Sporkhack, the Sharpened Pencil and Expensive Suit from NetHack--, and the Rubber Gloves and Gauntlets of Reflection from patches by Mikael Lind.
The Forge has been fully re-implemented from Nethack--. Players now have the option of paying large amounts of gold to get an artifact created, depending on how much has been paid. The blacksmith has also been raised in level to compensate, and now starts with equipment similar to One-eyed Sam.
Slings now gain a strength bonus. This makes slings very powerful ranged weapons for high strength characters.
The added races and roles have been given features to make them more unique. Gastly players no longer suffer cannibalism penalty, nor do they suffer from rotten food effects. Locksmiths gain a high bonus when using unlocking tools. The Lunatic role has been completely overhauled to function like the Lycanthrope role from SLASH 6.
It's survival of the biggest in this action packed deep-sea challenge. Eat your way to the top of the food chain as you swim through stunning underwater environments and encounter deadly predators. Look out for the power-ups, mermaids, and bonus stages that you'll need to help you on your quest to unseat the vicious Shark King! MacOS Big Sur elevates the most advanced desktop operating system in the world to a new level of power and beauty. Experience Mac to the fullest with a refined new design. Enjoy the biggest Safari update ever. Discover new features for Maps and Messages. And get even more transparency around your privacy. Deep Blue Sea is your typical match three game. It has a cute story line, which I tend to skip. I am more interested in the game play. Items such as your diver and artifacts have to be removed from the board by having them drop out the bottom.
A few changes made in Slash'EM Extended have been reverted in SlashTHEM. A few examples of these are:
Players can no longer have an infinite/unlimited inventory, and are once again limited to 52 stacks of objects.
Role and Racial minimum and maximum attribute values have been restored; no more low strength barbarians.
Artifact damage is no longer halved; all artifacts that existed in Slash'EM do their original amounts of damage. Artifacts that were added in SlashTHEM never took this into account.
Certain traps are no longer generated above certain dungeon levels, behaving similar to Slash'EM now. Traps are also no longer generated in corridors.
Mazes are no longer randomly generated in the Dungeons of Doom, and most of the changes to special level placement has been reverted to Slash'EM behavior. This also means the Gnomish Mines, Delphi, Sokoban, and Slash'EM special levels always appear again.
Several objects from Slash'EM Extended have been removed, such as the wand of banishment, scroll of tele level, scroll of barrhing, helm of steel, and steel shield.
Rocks, Venom, Food, Potions, Spellbooks, and Scrolls are no longer erodible.
Trees, Walls, Bars, Pools of Water and Lava no longer have a chance of being generated in the dungeon at random. This often placed a tree, pool of lava, or wall directly in the middle of a corridor, blocking progress. Strategy
As of version 0.7
The game is a bit harder than SLASH'EM, but still reasonably so.Some dangerous new attacks:
wither: bypasses fooproofing
passive disintegration: will disintegrate your weapon, bypasses disintegration resistance.
Be careful of item stealing monsters, they are a good deal of them. If SLASH'EM loves baby dragons, SlashTHEM loves stealing monsters (true in version 0.7). You can defend from some of them by zapping your entire inventory with a wand of make invisible. Probably the worst are the mermaid, deep sea thieving fish and the swamp nymph. The mermaid and deep sea thieving fish are sea monsters so good luck getting your stuff back even if you kill them. There are some others, but these are the most frequent. The swamp nymph has a passive illness attack, so you should attack her with ranged weapons.
The weight cap is much higher, and lots of objects are lighter. So you can carry much more, with weight been less of a problem. Early in the game, you can carry a box to put your stuff inside, in the same manner as a bag. You can carry around an icebox with several corpses in it without being burdened. With a bag of holding, you can pick up all the junk you find for selling to shops or polypiling. The wallet of Perseus is really overkill.
You can get all resistances, at least extrinsically. You can even get petrification and illness resistances, which are otherwise impossible to get in SLASH'EM. On the other hand, all resistances are more important than before because of new monster attacks.
In the Lawful Quest, be prepared with scare monster scrolls for the mind flayer room, because you can't engrave on the floor of the cloud bank any more. Bring a tinning kit, scroll of charging or some other way to charge the guaranteed tinning kit. At least bring an icebox or two and put the dragons and mind flayer corpses in, for later. Because of all the new monsters, it is more difficult to get telepathy, you can very well not have it even in the mid-game. The guaranteed mind flayers are the most probable source of telepathy now. The dragon corpses are now even more valuable for any missing intrinsic, especially sleep and disintegration (new monster attacks). Dragon corpses are so big, though, that they may grow mold while you are eating them.
In general, water levels are filled with numerous sea monsters. You should be prepared with telepathy, or at least warning and ranged attacks. Quite a few of them have stealing attacks or are lycanthropes.
In Gehennom, in the Sheol branch, beware of father Dagon and mother Hydra at the final sheol level. They both are capable of +100 damage in one turn, so keep your guard up.
In Moloch's Sanctum, beware of Cthulhu. He can strike for +100 of damage, amnesia attacks and ignores Elbereth. When defeated he explodes in a stinking cloud only to reform in some turns. Once you have the amulet, get out of there as fast as possible, preferably with a cursed potion of gain level. Availability
It is currently playable at the nethack.xd.cm server, simply type ssh nethack@nethack.xd.cm or use putty if on windows.
Apparently, it's not as hard to compile on *nix as Slash'EM Extended once was, so compiling at home is more feasible. Compiling in Ubuntu variants
Here how to compile it on Ubuntu variants, and probably other UNIX systems. The final result is available above for download.
Install what you'll need:
Download the source files from the server:
Move in the created directory:
In the future, you can update the source code with this command.
Run the setup script
A minor edit in the makefile
Comment out line 340. This 'WINTTYLIB = -ltermlib', should become this 'WINTTYLIB = -ltermlib'.
uncomment line 339. This'WINTTYLIB = -lncurses', should become this 'WINTTYLIB = -lncurses'. And don't forget to save.
Now compile and install. The command will also create a sloppy package( Warning, it will take a while!):
Easy uninstall with your regular package manager. Compiling in FreeBSD
Note: This only works if you have the GNU version of make (should be an executable called 'gmake')
Get the code
Get the Makefiles where they need to be
(Optional) Change options to suit your preference: You can:
Change the value of PREFIX in GNUmakefile
Change the values of WIZARD and WIZARD_NAME in include/config.h
build
And, install!!! Compiling in Mac OSX
Note: This has only been tested on OSX 10.10.0, 10.10.5, and 10.12.6
Compiling on Mac OS X is very similar to compiling on Linux, but this section is meant to clear up ambiguity which may cause problems.
Open 'Terminal.app'
Download the source files from the server:
Move in the created directory: Deep Sea Disorder Mac Os X
In the future, you can update the source code with this command.
Run the setup script
A minor edit in the makefile
Type a Colon, type 340 into the prompt, then press enter/return to go to line 340
Maze trouble - download mac os . Comment out line 340. This 'WINTTYLIB = -ltermlib', should become this 'WINTTYLIB = -ltermlib'.
uncomment line 339. This'WINTTYLIB = -lncurses', should become this 'WINTTYLIB = -lncurses'. And don't forget to save!
Now compile and install (taking a few minutes, maybe logging some warnings, but no errors if all goes well):
Note: sudo make install will prompt you for a password. As you type, the characters typed will not appear on the screen. This is a standard security precaution, just type your password normally and press 'enter/return' when you finish.
You're done! If all went well, you should be able to open a new Terminal window with 'Command-N', and type slashthem to start the game. You may receive some errors about an invalid username/game name. If this happens, edit 'Makefile' (inside the slashem directory) and comment out 'GAME = slashem' and uncomment 'GAME = slashem.prg'. Run it once like that, and then un-comment/re-comment and run again. It may require a terminal restart to be active though. Possible bug on OS X
The most likely bug to come across is probably related to missing dependencies. Most of these can be resolved through Homebrew, a package manager for Mac OS X.
Getting Homebrew
Got to the Homebrew Homepage and follow the given instructions to install Homebrew.
Getting the dependencies
With Homebrew installed, open a new Terminal window and type
This attempts to install all of the SlashThem dependencies. Once this process is complete, you may go back through the installation instructions. Ancestors NetHack 3.2 NetHack-- SLASH Slash'EM Slash'EM Extended
0.010.75 Slash'EM Extended
0.762.60 NetHack Plus Wizard Patch SlashTHEM NetHack 3.33.4 NetHack 3.63.6.4 Deep Sea Disorder Mac Os 11 See also External links
Server hosting SlashTHEM.
Windows (x64) builds. Retrieved from 'http://nethackwiki.com/mediawiki/index.php?title=SlashTHEMoldid=130692'
More than 100 Mac fans and their families set sail this evening from Copenhagen, Denmark, for seven Baltic Sea destinations as a part of MacMania 3.5, a cruise operated by Geek Cruises and co-sponsored by Macworld .
In the next 10 days cruisers will spend time learning how to better use their Macs thanks to sessions from Mac experts including Macworld Mac 911 columnist Christopher Breen, New York Times technology columnist David Pogue, broadcast tech guru Leo LaPorte, and even this humble blogger. Even more exciting, well be doing all our Mac stuff in the down time between our ports of call, which include stops in Estonia, Russia, Finland, Sweden, Germany, and Denmark.
Tonight Geek Cruises captain Neil Bauman, who plans and operates MacMania, welcomed the Geek Cruisers onboard in a special reception on the ships bow just as it pulled up anchor and steamed out of Copenhagens harbor and into the Baltic beyond.
All of us are excited about this little adventure of ours, but Ive got to admit that our enthusiasm is tempered a bit by the jet lag caused by jumping ahead between seven and nine time zones. Adding to that fish-out-of-water feeling is the fact that this time of year, there only seem to be about four hours of actual darkness in Denmark. It sure is exciting to find yourself admiring a sunset at 10 p.m., though.
The ships got satellite-based Internet access, so none of us are truly cut off from the outside world. As a collection of tech-savvy Mac fans, thats a good thing. At the welcoming reception tonight, Leo LaPorte let fly with the first tip of the cruise: namely, that satellite Internet connections have some really bad latency problems that slooooow everything down. Leos got a Terminal command (embedded in an easy-to-use AppleScript) that improves how a Mac handles a low-latency Internet network. Which is a must when youre floating on the sea somewhere deep in the Eastern Hemisphere.
The cruises conference sessionswhich are held when the ships not in port, so cruisers can maximize their time off the ship as well as onbegin in earnest tomorrow. On the agenda: an iTunes session from Mr. Breen, an iMovie session from Mr. Pogue, a GarageBand jam session with both Breen and Pogue, a slew of photography sessions, and a Tiger Primer that Ill presumably be presenting to the handful of people who arent being wowed by the Breen/Pogue GarageBand jam.
Chris Breen, Macworld contributor Ben Long, and myself will be posting blog entries from the cruise throughout its duration at Macworld.com, as well as occasional photo galleries. For more photos of the cruise as it happens, you can also visit the MacMania 3.5 photo group on Flickr.com. As the postcard saying goes, we wish you were hereso well try to make it seem as if you are!
Deep Sea Disorder Mac Os X
Deep Sea Disorder Mac Os 11
SlashTHEM (github page) is a variant of Slash'EM Extended version 75 currently maintained and developed by Soviet5lo. Originally called Slash'EM Extended Mod, its name was then changed to SlashTHEM, short for Super Lotsa Added Stuff HackThe Heavily Extended Mod. SlashTHEM's primary goals are to make all of the added roles and races feel unique to each other, and balance the game back to Slash'EM levels.
3 Availability Primary changes
A Changelog of differences between versions can be found here, while a changelog of differences before version numbers were used is found here. Some notable examples include:
A large amount of new artifacts have been introduced. Some quest artifacts for roles added in Slash'EM Extended have been changed to become more useful, and every role is guaranteed one sacrifice gift. Some artifacts also no longer count against sacrifice gifts, such as the alignment keys and alignment level artifacts, the special level artifacts from Nethack: The Next Generation, Thiefbane and Warforger.
New objects have been added from other variants and patches. Examples of this are the gnomish armor set from Sporkhack, the Sharpened Pencil and Expensive Suit from NetHack--, and the Rubber Gloves and Gauntlets of Reflection from patches by Mikael Lind.
The Forge has been fully re-implemented from Nethack--. Players now have the option of paying large amounts of gold to get an artifact created, depending on how much has been paid. The blacksmith has also been raised in level to compensate, and now starts with equipment similar to One-eyed Sam.
Slings now gain a strength bonus. This makes slings very powerful ranged weapons for high strength characters.
The added races and roles have been given features to make them more unique. Gastly players no longer suffer cannibalism penalty, nor do they suffer from rotten food effects. Locksmiths gain a high bonus when using unlocking tools. The Lunatic role has been completely overhauled to function like the Lycanthrope role from SLASH 6.
It's survival of the biggest in this action packed deep-sea challenge. Eat your way to the top of the food chain as you swim through stunning underwater environments and encounter deadly predators. Look out for the power-ups, mermaids, and bonus stages that you'll need to help you on your quest to unseat the vicious Shark King! MacOS Big Sur elevates the most advanced desktop operating system in the world to a new level of power and beauty. Experience Mac to the fullest with a refined new design. Enjoy the biggest Safari update ever. Discover new features for Maps and Messages. And get even more transparency around your privacy. Deep Blue Sea is your typical match three game. It has a cute story line, which I tend to skip. I am more interested in the game play. Items such as your diver and artifacts have to be removed from the board by having them drop out the bottom.
A few changes made in Slash'EM Extended have been reverted in SlashTHEM. A few examples of these are:
Players can no longer have an infinite/unlimited inventory, and are once again limited to 52 stacks of objects.
Role and Racial minimum and maximum attribute values have been restored; no more low strength barbarians.
Artifact damage is no longer halved; all artifacts that existed in Slash'EM do their original amounts of damage. Artifacts that were added in SlashTHEM never took this into account.
Certain traps are no longer generated above certain dungeon levels, behaving similar to Slash'EM now. Traps are also no longer generated in corridors.
Mazes are no longer randomly generated in the Dungeons of Doom, and most of the changes to special level placement has been reverted to Slash'EM behavior. This also means the Gnomish Mines, Delphi, Sokoban, and Slash'EM special levels always appear again.
Several objects from Slash'EM Extended have been removed, such as the wand of banishment, scroll of tele level, scroll of barrhing, helm of steel, and steel shield.
Rocks, Venom, Food, Potions, Spellbooks, and Scrolls are no longer erodible.
Trees, Walls, Bars, Pools of Water and Lava no longer have a chance of being generated in the dungeon at random. This often placed a tree, pool of lava, or wall directly in the middle of a corridor, blocking progress. Strategy
As of version 0.7
The game is a bit harder than SLASH'EM, but still reasonably so.Some dangerous new attacks:
wither: bypasses fooproofing
passive disintegration: will disintegrate your weapon, bypasses disintegration resistance.
Be careful of item stealing monsters, they are a good deal of them. If SLASH'EM loves baby dragons, SlashTHEM loves stealing monsters (true in version 0.7). You can defend from some of them by zapping your entire inventory with a wand of make invisible. Probably the worst are the mermaid, deep sea thieving fish and the swamp nymph. The mermaid and deep sea thieving fish are sea monsters so good luck getting your stuff back even if you kill them. There are some others, but these are the most frequent. The swamp nymph has a passive illness attack, so you should attack her with ranged weapons.
The weight cap is much higher, and lots of objects are lighter. So you can carry much more, with weight been less of a problem. Early in the game, you can carry a box to put your stuff inside, in the same manner as a bag. You can carry around an icebox with several corpses in it without being burdened. With a bag of holding, you can pick up all the junk you find for selling to shops or polypiling. The wallet of Perseus is really overkill.
You can get all resistances, at least extrinsically. You can even get petrification and illness resistances, which are otherwise impossible to get in SLASH'EM. On the other hand, all resistances are more important than before because of new monster attacks.
In the Lawful Quest, be prepared with scare monster scrolls for the mind flayer room, because you can't engrave on the floor of the cloud bank any more. Bring a tinning kit, scroll of charging or some other way to charge the guaranteed tinning kit. At least bring an icebox or two and put the dragons and mind flayer corpses in, for later. Because of all the new monsters, it is more difficult to get telepathy, you can very well not have it even in the mid-game. The guaranteed mind flayers are the most probable source of telepathy now. The dragon corpses are now even more valuable for any missing intrinsic, especially sleep and disintegration (new monster attacks). Dragon corpses are so big, though, that they may grow mold while you are eating them.
In general, water levels are filled with numerous sea monsters. You should be prepared with telepathy, or at least warning and ranged attacks. Quite a few of them have stealing attacks or are lycanthropes.
In Gehennom, in the Sheol branch, beware of father Dagon and mother Hydra at the final sheol level. They both are capable of +100 damage in one turn, so keep your guard up.
In Moloch's Sanctum, beware of Cthulhu. He can strike for +100 of damage, amnesia attacks and ignores Elbereth. When defeated he explodes in a stinking cloud only to reform in some turns. Once you have the amulet, get out of there as fast as possible, preferably with a cursed potion of gain level. Availability
It is currently playable at the nethack.xd.cm server, simply type ssh nethack@nethack.xd.cm or use putty if on windows.
Apparently, it's not as hard to compile on *nix as Slash'EM Extended once was, so compiling at home is more feasible. Compiling in Ubuntu variants
Here how to compile it on Ubuntu variants, and probably other UNIX systems. The final result is available above for download.
Install what you'll need:
Download the source files from the server:
Move in the created directory:
In the future, you can update the source code with this command.
Run the setup script
A minor edit in the makefile
Comment out line 340. This 'WINTTYLIB = -ltermlib', should become this 'WINTTYLIB = -ltermlib'.
uncomment line 339. This'WINTTYLIB = -lncurses', should become this 'WINTTYLIB = -lncurses'. And don't forget to save.
Now compile and install. The command will also create a sloppy package( Warning, it will take a while!):
Easy uninstall with your regular package manager. Compiling in FreeBSD
Note: This only works if you have the GNU version of make (should be an executable called 'gmake')
Get the code
Get the Makefiles where they need to be
(Optional) Change options to suit your preference: You can:
Change the value of PREFIX in GNUmakefile
Change the values of WIZARD and WIZARD_NAME in include/config.h
build
And, install!!! Compiling in Mac OSX
Note: This has only been tested on OSX 10.10.0, 10.10.5, and 10.12.6
Compiling on Mac OS X is very similar to compiling on Linux, but this section is meant to clear up ambiguity which may cause problems.
Open 'Terminal.app'
Download the source files from the server:
Move in the created directory: Deep Sea Disorder Mac Os X
In the future, you can update the source code with this command.
Run the setup script
A minor edit in the makefile
Type a Colon, type 340 into the prompt, then press enter/return to go to line 340
Maze trouble - download mac os . Comment out line 340. This 'WINTTYLIB = -ltermlib', should become this 'WINTTYLIB = -ltermlib'.
uncomment line 339. This'WINTTYLIB = -lncurses', should become this 'WINTTYLIB = -lncurses'. And don't forget to save!
Now compile and install (taking a few minutes, maybe logging some warnings, but no errors if all goes well):
Note: sudo make install will prompt you for a password. As you type, the characters typed will not appear on the screen. This is a standard security precaution, just type your password normally and press 'enter/return' when you finish.
You're done! If all went well, you should be able to open a new Terminal window with 'Command-N', and type slashthem to start the game. You may receive some errors about an invalid username/game name. If this happens, edit 'Makefile' (inside the slashem directory) and comment out 'GAME = slashem' and uncomment 'GAME = slashem.prg'. Run it once like that, and then un-comment/re-comment and run again. It may require a terminal restart to be active though. Possible bug on OS X
The most likely bug to come across is probably related to missing dependencies. Most of these can be resolved through Homebrew, a package manager for Mac OS X.
Getting Homebrew
Got to the Homebrew Homepage and follow the given instructions to install Homebrew.
Getting the dependencies
With Homebrew installed, open a new Terminal window and type
This attempts to install all of the SlashThem dependencies. Once this process is complete, you may go back through the installation instructions. Ancestors NetHack 3.2 NetHack-- SLASH Slash'EM Slash'EM Extended
0.010.75 Slash'EM Extended
0.762.60 NetHack Plus Wizard Patch SlashTHEM NetHack 3.33.4 NetHack 3.63.6.4 Deep Sea Disorder Mac Os 11 See also External links
Server hosting SlashTHEM.
Windows (x64) builds. Retrieved from 'http://nethackwiki.com/mediawiki/index.php?title=SlashTHEMoldid=130692'
More than 100 Mac fans and their families set sail this evening from Copenhagen, Denmark, for seven Baltic Sea destinations as a part of MacMania 3.5, a cruise operated by Geek Cruises and co-sponsored by Macworld .
In the next 10 days cruisers will spend time learning how to better use their Macs thanks to sessions from Mac experts including Macworld Mac 911 columnist Christopher Breen, New York Times technology columnist David Pogue, broadcast tech guru Leo LaPorte, and even this humble blogger. Even more exciting, well be doing all our Mac stuff in the down time between our ports of call, which include stops in Estonia, Russia, Finland, Sweden, Germany, and Denmark.
Tonight Geek Cruises captain Neil Bauman, who plans and operates MacMania, welcomed the Geek Cruisers onboard in a special reception on the ships bow just as it pulled up anchor and steamed out of Copenhagens harbor and into the Baltic beyond.
All of us are excited about this little adventure of ours, but Ive got to admit that our enthusiasm is tempered a bit by the jet lag caused by jumping ahead between seven and nine time zones. Adding to that fish-out-of-water feeling is the fact that this time of year, there only seem to be about four hours of actual darkness in Denmark. It sure is exciting to find yourself admiring a sunset at 10 p.m., though.
The ships got satellite-based Internet access, so none of us are truly cut off from the outside world. As a collection of tech-savvy Mac fans, thats a good thing. At the welcoming reception tonight, Leo LaPorte let fly with the first tip of the cruise: namely, that satellite Internet connections have some really bad latency problems that slooooow everything down. Leos got a Terminal command (embedded in an easy-to-use AppleScript) that improves how a Mac handles a low-latency Internet network. Which is a must when youre floating on the sea somewhere deep in the Eastern Hemisphere.
The cruises conference sessionswhich are held when the ships not in port, so cruisers can maximize their time off the ship as well as onbegin in earnest tomorrow. On the agenda: an iTunes session from Mr. Breen, an iMovie session from Mr. Pogue, a GarageBand jam session with both Breen and Pogue, a slew of photography sessions, and a Tiger Primer that Ill presumably be presenting to the handful of people who arent being wowed by the Breen/Pogue GarageBand jam.
Chris Breen, Macworld contributor Ben Long, and myself will be posting blog entries from the cruise throughout its duration at Macworld.com, as well as occasional photo galleries. For more photos of the cruise as it happens, you can also visit the MacMania 3.5 photo group on Flickr.com. As the postcard saying goes, we wish you were hereso well try to make it seem as if you are!